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Category Archives: time based
Meditation Update (aspect ratio is off, these images are squished)
Having bison in my animation creating the natural world may have been misrepresented as a native american creation myth. Instead I redesigned my creatures to be more like antlered lion-bison. I began to do a pencil test of the flying … Continue reading
Dynamic Motion Animation
Rosenbeck Jody Dynamic from Jody Rosenbeck on Vimeo.
Posted in time based
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Meditation Promt
For my first animation, I have chosen the prompt about meditation. I was heavily inspired by a book I used to own titled Upon Having No Head. What I recall from this book was the idea of disregarding your own … Continue reading
Posted in time based
Tagged Advanced Animation, Bison, jody rosenbeck, Meditiation, Storyboard
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Heavy Lift Animation
The task was to animate a character pushing, pulling or lifting a heavy object. There had to be a story around why he is lifting it, and modeling to support the story and establish the scene. I decided to have … Continue reading
Posted in time based
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MaxPat
This was a kaleidoscope-like visualizer I made. It is simple enough, webcam input comes in and goes through a set of objects that distort it. This is what the patcher looks like I made a randomizer for the brightness, contrast, … Continue reading
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Early Version of “One is too many” project
I have been having difficulties rendering my project in After Effects, so for now I will post the version straight from Premier. This is without any filters or text. The class divided into groups and each group was assigned to … Continue reading
Posted in time based
Tagged Alfred State College, It's on us, One is too many, Production1
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Sit to Stand
The assignment was to animate the Norman rig sitting down, and then standing up. Here we were introduced to the IK/FK arms and how to switch between them. The most obvious fault in this is the fact that the fingers … Continue reading
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Walk Cycle (view on LOOP!)
This is a 2 step walk in place. Because of this, any jerky or large movements are very noticeable. For example, the stage left arm jerks back too quickly. The right arm jumps forward and hits a brick wall (figuratively). … Continue reading
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